![]() "When Covid first hit (before it spread worldwide) I immediately got in touch with various medical / scientific experts I know to get their thoughts on how we could best help. I want my games to do well because they are good games - not because of a serious global disaster," said Vaughan. ![]() "Awkward is putting it mildly! It felt very uncomfortable seeing all the fictional things I had put into the game playing out in real life. However, he also admits to feeling "awkward" at profiting from the game during such a tumultuous time. People really wanted information and turned to whatever sources they could to learn more about pandemics." "It wasn't just our game that had a big increase in players though - I also saw it happening to disease related films, books, TV shows and board games.
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June 2023
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